Eyes On The Prize
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Admin
Commissioner:
Warmaster91
Deputy Commissioners:
HELLCAT3
SweetMojaveRain
Trade Admin:
Yaozer031
Ret. Commissioner:
BigRed8592

AFC NORTH

Owner Record
Lazereyes 4-2
V1ol3nt 4-3
Dasa 1-6
charlie 1-6

AFC SOUTH

Owner Record
Warren 6-0
Mauve 3-3
Obama 2-4
Justiceleague 2-5

AFC EAST

Owner Record
Hellcat 6-0
Elite 4-2
BigRed 3-4
mota 2-4

AFC WEST

Owner Record
Rain 6-1
tdwheat 3-4
War 3-4
Parker 1-5
Super Bowl History

M10 - SEASON 1

ddhamaka 21
Yaozer 13

M10 - SEASON 2

Mauve 31
BigRed 3

M11 - SEASON 3

Wiggler 36
Elite 33

M11 - SEASON 4

Yaozer 35
phil 14

M11 - SEASON 5

Yaozer 38
Hellcat 28

M11 - SEASON 6

Justice 20
Langston 17

M11 - SEASON 7

Yaozer 30
COBB 24

M12 - SEASON 8

PTC 31
Lethal 30

M12 - SEASON 9

Yaozer 34
BigRed 31

M12 - SEASON 10

PTC 17
Prince 16

M12 - SEASON 11

Prince 45
Philly 28

M12 - SEASON 12

Hellcat 35
NorrinRadd 33

M12 - SEASON 13

NorrinRadd 28
Philly 17

Titanfall – Originally Not Planned for Xbox One, Xbox 360 Version ‘Getting Better Every Day

Go down

Titanfall – Originally Not Planned for Xbox One, Xbox 360 Version ‘Getting Better Every Day Empty Titanfall – Originally Not Planned for Xbox One, Xbox 360 Version ‘Getting Better Every Day

Post by King Tourettes Thu Mar 13, 2014 5:17 pm


Titanfall – Originally Not Planned for Xbox One, Xbox 360 Version ‘Getting Better Every Day’



While Respawn Entertainment’s recently launched shooter is highly touted as the poster boy for Microsoft’s Xbox One console, Titanfall wasn’t always planned to launch on the platform.

“Originally we weren’t planning on an Xbox One version of the game,” said Respawn lead engineer Richard Baker to Digital Foundry. However, the studio came to realize that optimising the game for a console would ultimately lead to a better PC version, in the end.

“I’m certain that having an Xbox One version has made our PC version much better – it justified the effort in moving to DX11 and even 64-bit,” Baker sad. “I think in the future that’s going to continue. The higher-end [graphics] cards are always going to be able to do more, but a lot of the bottlenecks – especially on PC – are more CPU and with DX11 you can have the GPU do a lot more that the CPU did previously.”

Earlier, Respawn showed interest in continuing with optimising the Xbox One version of the game in hopes to increase resolution and other performance factors after launch.

As for the Xbox 360 version of the game, of which we’ve heard nearly nothing about, Baker mentioned that developer Bluepoint Games is still working on getting its frame rate up, though he couldn’t comment on its final resolution.

“Yeah, we’ve actually been playing it almost every day here. Bluepoint’s developing it and we’ve mostly been hands-off, letting them make their own technical decisions,” he says. “It seems pretty close [in terms of] feature parity and they’re still working on getting the frame-rate up. I’m not sure about the resolution…”

“It’s getting better every day,” he added.

Studio head Vince Zampella explained earlier that it’s “the goal” to get both versions as similar as possible while Bluepoint works on a direct port of the game, prepping it for launch this March 25.

What platform are you (or will you be playing) Titanfall on? Let us know.
avatar
King Tourettes
Active Member
Active Member

Posts : 47
Join date : 2014-01-13

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum